selected publications academic article Lee, K., & Lee, K. (2024). Adaptive Centroidal Voronoi Tessellation With Agent Dropout and Reinsertion for Multi-Agent Non-Convex Area Coverage. IEEE Access. 12, 5503-5516. Zheng, C., Jarecki, A., & Lee, K. (2023). Integrated system architecture with mixed-reality user interface for virtual-physical hybrid swarm simulations. Scientific Reports. 13(1), 14761. Cheng, X., Gilmore, G. C., Lerner, A. J., & Lee, K. (2023). Computerized Block Games for Automated Cognitive Assessment: Development and Evaluation Study. JMIR Serious Games. 11, e40931-e40931. Zheng, C., Sane, S., Lee, K., Kalyanram, V., & Lee, K. (2023). a-WaLTR: Adaptive Wheel-and-Leg Transformable Robot for Versatile Multiterrain Locomotion. IEEE Transactions on Robotics. 39(2), 941-958. Zheng, C., & Lee, K. (2023). Consensus decision-making in artificial swarms via entropy-based local negotiation and preference updating. Swarm Intelligence. 1-21. Liu, X., Cheng, X., & Lee, K. (2021). GA-SVM-Based Facial Emotion Recognition Using Facial Geometric Features. IEEE Sensors Journal. 21(10), 11532-11542. Lee, K., Wang, Y., & Zheng, C. (2020). TWISTER Hand: Underactuated Robotic Gripper Inspired by Origami Twisted Tower. IEEE Transactions on Robotics. 36(2), 488-500. Liu, Y., & Lee, K. (2020). Probabilistic consensus decision making algorithm for artificial swarm of primitive robots. SN Applied Sciences. 2(1), 95. Jeong, D., & Lee, K. (2018). Design and analysis of an origami-based three-finger manipulator. Robotica. 36(2), 261-274. Liu, T., Wang, Y., & Lee, K. (2018). Three-Dimensional Printable Origami Twisted Tower: Design, Fabrication, and Robot Embodiment. 3(1), 116-123. Lee, K., Jeong, D., Schindler, R. C., Hlavaty, L. E., Gross, S. I., & Short, E. J. (2018). Interactive Block Games for Assessing Children's Cognitive Skills: Design and Preliminary Evaluation. Frontiers in Pediatrics. 6, 111. Lee, K., Jeong, D., Schindler, R. C., & Short, E. J. (2016). SIG-Blocks: Tangible game technology for automated cognitive assessment. Computers in Human Behavior. 65, 163-175. Jeong, D., & Lee, K. (2015). iSIG-Blocks: Interactive Creation Blocks for Tangible Geometric Games. IEEE Transactions on Consumer Electronics. 61(4), 420-428. Floyd, B., & Lee, K. (2015). Implementation of Vision-based Object Tracking Algorithms for Motor Skill Assessments. International Journal of Advanced Computer Science and Applications. 6(6), 282-290. Bellotti, F., Kapralos, B., Lee, K., Moreno-Ger, P., & Berta, R. (2013). Assessment in and of Serious Games: An Overview. Advances in Human-Computer Interaction. 2013, 1-11. Bellotti, F., Kapralos, B., Lee, K., & Moreno-Ger, P. (2013). User Assessment in Serious Games and Technology-Enhanced Learning. Advances in Human-Computer Interaction. 2013, 1-2. Lee, K., Moses, M., & Chirikjian, G. S. (2008). Robotic self-replication in structured environments: Physical demonstrations and complexity measures. International Journal of Robotics Research. 27(3-4), 387-401. Lee, K., & Chirikjian, G. S. (2007). Robotic self-replication - A descriptive framework and a physical demonstration from low-complexity parts. IEEE Robotics and Automation magazine. 14(4), 34-43. Lee, K., & Chirikjian, G. (2007). Robotic Self-Replication. IEEE Robotics and Automation magazine. 14(99), x7-x7. Zhao, C., Zheng, C., Roldan, L., Shkurti, T., Nahari, A., Newman, W., ... Fu, M. Adaptable Mixed-Reality Sensorimotor Interface for Human-Swarm Teaming: Person with Limb Loss Case Study and Field Experiments. 3(1), 243-265. Wei, Y., & Lee, K. CLAW: Cycloidal Legs-Augmented Wheels for Stair and Obstacle Climbing in Mobile Robots. IEEE/ASME transactions on mechatronics. PP(99), 1-11. Lee, K., & Lee, K. Terrainaware path planning via semantic segmentation and uncertainty rejection filter with adversarial noise for mobile robots. Journal of Field Robotics. chapter Jeong, D., & Lee, K. (2016). Distributed Communication and Localization Algorithms for Homogeneous Robotic Swarm. Springer Tracts in Advanced Robotics. Distributed Autonomous Robotic Systems. (pp. 405-418). Springer Nature. Puehn, C. G., Liu, T., Feng, Y., Hornfeck, K., & Lee, K. (2014). Design of a Low-Cost Social Robot: Towards Personalized Human-Robot Interaction. Lecture Notes in Computer Science. Universal Access in Human-Computer Interaction. Aging and Assistive Environments. (pp. 704-713). Springer Nature. Zhang, Y., Hornfeck, K., & Lee, K. (2013). Adaptive Face Recognition for Low-Cost, Embedded Human-Robot Interaction. Advances in Intelligent Systems and Computing. Intelligent Autonomous Systems 12. (pp. 863-872). Springer Nature. conference paper Lee, K., Kalyanram, V., Zhengl, C., Sane, S., & Lee, K. (2022). Vision-based Ascending Staircase Detection with Interpretable Classification Model for Stair Climbing Robots. 6564-6570. Zheng, C., & Lee, K. (2019). WheeLeR: Wheel-Leg Reconfigurable Mechanism with Passive Gears for Mobile Robot Applications. IEEE International Conference on Robotics and Automation. 9292-9298. Miranda, D., & Lee, K. (2018). Music Blocks: Audio-augmented block games for play-based cognitive assessment. 375-381. Liu, X., & Lee, K. (2018). Optimized Facial Emotion Recognition Technique for Assessing User Experience. 1-9. Liu, X., & Lee, K. (2018). Optimized Facial Emotion Recognition Technique for Assessing User Experience. 407-413. Cheng, X., Jiang, G., Lee, K., & Laker, Y. N. (2018). IntuBot: Design and Prototyping of a Robotic Intubation Device. IEEE International Conference on Robotics and Automation. 1482-1487. Wang, Y., & Lee, K. (2017). 3D-Printed Semi-Soft Mechanisms Inspired By Origami Twisted Tower. 2017 NASA/ESA CONFERENCE ON ADAPTIVE HARDWARE AND SYSTEMS (AHS). 161-166. Jeong, D., & Lee, K. (2016). ORIGAMIBOT-II: AN AMPHIBIOUS ROBOT WITH RECONFIGURABLE ORIGAMI WHEELS FOR LOCOMOTION IN DYNAMIC ENVIRONMENTS. v04at04a026-v04at04a026. Kaloutsakis, G., Reimer, A., Jeong, D., & Lee, K. (2014). DESIGN AND EVALUATION OF A MULTI-SENSOR UNIT FOR MEASURING PHYSIOLOGICAL STRESSORS OF MEDICAL TRANSPORT. v03bt03a054-v03bt03a054. Lee, K., & Jeong, D. (2014). Memorix: A Tangible Memory Game using iSIG-Blocks. 1-8. Vander Hoff, E., Jeong, D., & Lee, K. (2014). OrigamiBot-I: A Thread-Actuated Origami Robot for Manipulation and Locomotion. Proceedings of the ... IEEE/RSJ International Conference on Intelligent Robots and Systems. IEEE/RSJ International Conference on Intelligent Robots and Systems. 1421-1426. Jeong, D., & Lee, K. (2013). InchBot: A novel swarm microrobotic platform. Proceedings of the ... IEEE/RSJ International Conference on Intelligent Robots and Systems. IEEE/RSJ International Conference on Intelligent Robots and Systems. 5565-5570. Hornfeck, K., Zhang, Y., & Lee, K. (2012). Philos: a sociable robot for human robot interactions and wireless health monitoring. 293-294. Jeong, D., Kerci, E., & Lee, K. (2010). TaG-Games: Tangible Geometric Games for Assessing Cognitive Problem-Solving Skills and Fine Motor Proficiency. 32-37. Lee, K., & Chirikjian, G. S. (2010). An Autonomous Robot that Duplicates Itself from Low-complexity Components. IEEE International Conference on Robotics and Automation. 2771-2776. Lee, K., Kaloutsakis, G., & Couch, J. (2009). Towards Social-Therapeutic Robots: How to Strategically Implement a Robot for Social Group Therapy?. 60-+. Liu, A., Sterling, M., Kim, D., Pierpont, A., Schlothauer, A., Moses, M., Lee, K., & Chirikjian, G. (2007). A memoryless robot that assembles seven subsystems to copy itself. 264-+. Eno, S., Mace, L., Liu, J., Benson, B., Raman, K., Lee, K., Moses, M., & Chirikjian, G. S. (2007). Robotic Self-Replication in a Structured Environment without Computer Control. 327-332. Eno, S., Mace, L., Liu, J., Benson, B., Raman, K., Lee, K., Moses, M., & Chirikjian, G. S. (2007). Robotic self-replication in a structured environment without computer control. 388-+. Lee, K., & Chirikjian, G. S. (2005). A new perspective on O(n) mass-matrix inversion for serial revolute manipulators. IEEE International Conference on Robotics and Automation. 4722-4726. institutional repository document Cheng, X., Gilmore, G. C., Lerner, A. J., & Lee, K. (2022). Computerized Block Games for Automated Cognitive Assessment: Development and Evaluation Study (Preprint) patent Lee, K. (2021). Automated assessment of cognitive, fine-motor, and memory skills Lee, K. (2018). Wearable socio-biosensor device thesis Lee, K. (2013). Bourdieuian Analysis on African Americans Under-representation at Parks and Outdoor Recreation
principal investigator on PFI-TT: Interactive Block Games for Routine Cognitive Assessment of Mild Cognitive Impairment and Alzheimer's Disease awarded by Directorate for Engineering - (Arlington, Virginia, United States) 2019 - 2022
teaching activities ENTC600 Mechatronics Ii Instructor ENTC691 Research Instructor ENTC692 Professional Study Instructor MEEN291 Research Instructor MEEN357 Engr Analysis For Mech Instructor MEEN408 Mech Robotic Manipulators Instructor MEEN491 Hnr-research Instructor MEEN612 Mech Of Robot Manip Instructor MEEN684 Professional Internship Instructor MEEN684 Professional Internship Instructor MEEN685 Directed Studies Instructor MEEN691 Research Instructor MXET400 Mechatronics Ii Instructor MXET491 Research Instructor MXET600 Mechatronics Ii Instructor MXET689 Sptp: Mechatronics Ii Instructor MXET691 Research Instructor
education and training Ph.D. in Mechanical Engineering, Johns Hopkins University - (Baltimore, Maryland, United States) 2008 M.S.E. in Mechanical Engineering, Johns Hopkins University - (Baltimore, Maryland, United States) 2006 B.S.E. in Electronics and Electrical Engineering, Chung-Ang University - (Seoul, South Korea) 2002
In the News New Robots Change Wheels Into Legs - Without Humans News Release Researchers Create Robots That Can Transform Their Wheels Into Legs News Release this robot can autonomously transform its legs into wheels depending on the terrain News Release