selected publications academic article Lee, K., Wang, Y., & Zheng, C. (2020). TWISTER Hand: Underactuated Robotic Gripper Inspired by Origami Twisted Tower. IEEE Transactions on Robotics. 36(2), 488-500. Liu, Y., & Lee, K. (2020). Probabilistic consensus decision making algorithm for artificial swarm of primitive robots. SN Applied Sciences. 2(1), 95. Lee, K., Jeong, D., Schindler, R. C., Hlavaty, L. E., Gross, S. I., & Short, E. J. (2018). Interactive Block Games for Assessing Children's Cognitive Skills: Design and Preliminary Evaluation. Frontiers in Pediatrics. 6, 111. Jeong, D., & Lee, K. (2018). Design and analysis of an origami-based three-finger manipulator. Robotica. 36(2), 261-274. Liu, T., Wang, Y., & Lee, K. (2018). Three-Dimensional Printable Origami Twisted Tower: Design, Fabrication, and Robot Embodiment. IEEE Robotics and Automation Letters. 3(1), 116-123. Lee, K., Jeong, D., Schindler, R. C., & Short, E. J. (2016). SIG-Blocks: Tangible game technology for automated cognitive assessment. Computers in Human Behavior. 65, 163-175. Jeong, D., & Lee, K. (2015). iSIG-Blocks: interactive creation blocks for tangible geometric games. IEEE Transactions on Consumer Electronics. 61(4), 420-428. Lee, K., Wang, Y., & Chirikjian, G. S. (2007). O(n) mass matrix inversion for serial manipulators and polypeptide chains using Lie derivatives. Robotica. 25(6), 739-750. conference paper Zheng, C., & Lee, K. (2019). WheeLeR: Wheel-Leg Reconfigurable Mechanism with Passive Gears for Mobile Robot Applications. 1994 IEEE INTERNATIONAL CONFERENCE ON ROBOTICS AND AUTOMATION: PROCEEDINGS, VOLS 1-4. 9292-9298. Miranda, D., & Lee, K. (2018). Music Blocks: Audio-Augmented Block Games for Play-Based Cognitive Assessment. 375-381. Liu, X., & Lee, K. (2018). Optimized Facial Emotion Recognition Technique for Assessing User Experience. 1-9. Cheng, X., Jiang, G., Lee, K., & Laker, Y. N. (2018). IntuBot: Design and Prototyping of a Robotic Intubation Device. 1994 IEEE INTERNATIONAL CONFERENCE ON ROBOTICS AND AUTOMATION: PROCEEDINGS, VOLS 1-4. 1482-1487. Wang, Y., & Lee, K. (2017). 3D-Printed Semi-Soft Mechanisms Inspired by Origami Twisted Tower. 2017 NASA/ESA CONFERENCE ON ADAPTIVE HARDWARE AND SYSTEMS (AHS). 161-166. Lee, K., & Jeong, D. (2014). Memorix: A Tangible Memory Game using iSIG-Blocks. 1-8. Hoff, E. V., Jeong, D., & Lee, K. (2014). OrigamiBot-I: A Thread-Actuated Origami Robot for Manipulation and Locomotion. 2011 IEEE/RSJ INTERNATIONAL CONFERENCE ON INTELLIGENT ROBOTS AND SYSTEMS. 1421-1426. Jeong, D., & Lee, K. (2013). InchBot: A Novel Swarm Microrobotic Platform. 2011 IEEE/RSJ INTERNATIONAL CONFERENCE ON INTELLIGENT ROBOTS AND SYSTEMS. 5565-5570. Jeong, D., Kerci, E., & Lee, K. (2010). TaG-Games: Tangible Geometric Games for Assessing Cognitive Problem-Solving Skills and Fine Motor Proficiency. 32-37. Lee, K., & Chirikjian, G. S. (2010). An Autonomous Robot that Duplicates Itself from Low-complexity Components. 1994 IEEE INTERNATIONAL CONFERENCE ON ROBOTICS AND AUTOMATION: PROCEEDINGS, VOLS 1-4. 2771-2776. Lee, K., Kaloutsakis, G., & Couch, J. (2009). Towards Social-Therapeutic Robots: How to Strategically Implement a Robot for Social Group Therapy?. 60-65.
principal investigator on PFI-TT: Interactive Block Games for Routine Cognitive Assessment of Mild Cognitive Impairment and Alzheimer's Disease awarded by Directorate for Engineering - (Arlington, Virginia, United States) 2019 - 2022
teaching activities MEEN357 Engr Analysis For Mech Instructor MEEN491 Hnr-research Instructor MEEN684 Professional Internship Instructor MEEN685 Directed Studies Instructor MEEN691 Research Instructor MXET400 Mechatronics Ii Instructor
education and training Ph.D. in Mechanical Engineering, Johns Hopkins University - (Baltimore, Maryland, United States) 2008 M.S.E. in Mechanical Engineering, Johns Hopkins University - (Baltimore, Maryland, United States) 2006 B.S.E. in Electronics and Electrical Engineering, Chung-Ang University - (Seoul, South Korea) 2002
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