Assessment in and of Serious Games: An Overview Academic Article uri icon

abstract

  • There is a consensus that serious games have a significant potential as a tool for instruction. However, their effectiveness in terms of learning outcomes is still understudied mainly due to the complexity involved in assessing intangible measures. A systematic approachbased on established principles and guidelinesis necessary to enhance the design of serious games, and many studies lack a rigorous assessment. An important aspect in the evaluation of serious games, like other educational tools, is user performance assessment. This is an important area of exploration because serious games are intended to evaluate the learning progress as well as the outcomes. This also emphasizes the importance of providing appropriate feedback to the player. Moreover, performance assessment enables adaptivity and personalization to meet individual needs in various aspects, such as learning styles, information provision rates, feedback, and so forth. This paper first reviews related literature regarding the educational effectiveness of serious games. It then discusses how to assess the learning impact of serious games and methods for competence and skill assessment. Finally, it suggests two major directions for future research: characterization of the players activity and better integration of assessment in games.

published proceedings

  • ADVANCES IN HUMAN-COMPUTER INTERACTION

altmetric score

  • 8.6

author list (cited authors)

  • Bellotti, F., Kapralos, B., Lee, K., Moreno-Ger, P., & Berta, R.

citation count

  • 358

complete list of authors

  • Bellotti, Francesco||Kapralos, Bill||Lee, Kiju||Moreno-Ger, Pablo||Berta, Riccardo

publication date

  • January 2013