Improving Learning of Digital Systems Concepts Using a Video Game
Conference Paper
Overview
Identity
Additional Document Info
Other
View All
Overview
abstract
American Society for Engineering Education, 2016. Student interest in physical and mathematical sciences and engineering has been steadily declining, and a need to reverse this trend and improve students' STEM education in K12 and college has been cited by a multitude of governmental, independent, and industry organizations[1-3]. At the same time, tremendous growth has occurred in the computer and video game industry, particularly among teenagers. It is now a multi-billion dollar industry, with an annual growth rate that far exceeds the growth of the entire U.S. economy[4]. The Entertainment Software Association[5] reported U.S. computer and video game sales grew from $7.0 billion in 2005 to well over $10.0 billion in 2010.