Improving learning of digital systems concepts using a video game Conference Paper uri icon


  • American Society for Engineering Education, 2016. Student interest in physical and mathematical sciences and engineering has been steadily declining, and a need to reverse this trend and improve students' STEM education in K12 and college has been cited by a multitude of governmental, independent, and industry organizations[1-3]. At the same time, tremendous growth has occurred in the computer and video game industry, particularly among teenagers. It is now a multi-billion dollar industry, with an annual growth rate that far exceeds the growth of the entire U.S. economy[4]. The Entertainment Software Association[5] reported U.S. computer and video game sales grew from $7.0 billion in 2005 to well over $10.0 billion in 2010.

published proceedings

  • ASEE Annual Conference and Exposition, Conference Proceedings

author list (cited authors)

  • Butler-Purry, K. L., Oren, M., Pedersen, S., Foreman, J., Obiomon, P., & Katangur, A. K.

complete list of authors

  • Butler-Purry, KL||Oren, M||Pedersen, S||Foreman, J||Obiomon, P||Katangur, AK

publication date

  • June 2016