MAKER: From 2-D Projective Geometry to 3-D Object Recognition and 3-D Printing Processes for High School Students
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American Society for Engineering Education, 2016. This paper describes the process on learning to apply the concepts of Projective Geometry by the use cameras to capture images of a scene and using those images to calculate the location of a given object within a defined space. Once the concepts of 2D Projective Geometry are understood, Autodesk's 123D Catch software will be used to reconstruct 3D objects in a planar environment. The process will consist of the use of digital cameras to capture varying angles and distances of a pinpointed object so that projective geometry calculations can create a 3D model of the given object. The 123D Catch demonstration will help support concepts in Computer Vision and SLAM programming.