Dugas Toups, Zachary Oliver (2010-08). Non-Mimetic Simulation Games: Teaching Team Coordination from a Grounding in Practice. Doctoral Dissertation. Thesis uri icon

abstract

  • Fire emergency responders work in teams where they must communicate and coordinate to save lives and property, yet contemporary emergency response training expends few resources teaching team coordination. The present research investigates re emergency response team coordination practice to develop a zero- delity simulation game to teach team coordination skills. It begins with an ethnographic investigation of re emergency response work practice, develops the concept of nonmimetic simulation with games, iterates game designs, then evaluates game designs with non- re emergency responders and re emergency response students. The present research de nes a new type of simulation, non-mimetic simulation: an operational environment in which participants exercise skills without a re-creation of the concrete environment. In traditional simulation, the goal is to re-create the world as faithfully as possible, as this has clear value for teaching skills. Non-mimetic simulations capture abstract, human-centered aspects of a work environment from a grounding in practice. They provide an alternative, economical, focused environment in which to exercise skills. Constructed as games, they can provide intrinsic and extrinsic motivation to practice and learn. The present work iterates a series of game designs in which players transform and share information with each other while under stress, engaging in processes of team coordination found in re emergency response work practice. We demonstrate how the game successfully teaches participants how to become more e ective at coordinating and communicating through user studies with non- re emergency responders and re emergency response students. Principles for the design of team coordination education, non-mimetic simulation, and cooperative game play are developed.
  • Fire emergency responders work in teams where they must communicate and

    coordinate to save lives and property, yet contemporary emergency response training

    expends few resources teaching team coordination. The present research investigates

    re emergency response team coordination practice to develop a zero- delity

    simulation game to teach team coordination skills. It begins with an ethnographic

    investigation of re emergency response work practice, develops the concept of nonmimetic

    simulation with games, iterates game designs, then evaluates game designs

    with non- re emergency responders and re emergency response students.

    The present research de nes a new type of simulation, non-mimetic simulation:

    an operational environment in which participants exercise skills without a re-creation

    of the concrete environment. In traditional simulation, the goal is to re-create the

    world as faithfully as possible, as this has clear value for teaching skills. Non-mimetic

    simulations capture abstract, human-centered aspects of a work environment from a

    grounding in practice. They provide an alternative, economical, focused environment

    in which to exercise skills. Constructed as games, they can provide intrinsic and

    extrinsic motivation to practice and learn.

    The present work iterates a series of game designs in which players transform and

    share information with each other while under stress, engaging in processes of team

    coordination found in re emergency response work practice. We demonstrate how the game successfully teaches participants how to become more e ective at coordinating

    and communicating through user studies with non- re emergency responders and

    re emergency response students. Principles for the design of team coordination

    education, non-mimetic simulation, and cooperative game play are developed.

publication date

  • August 2010