Using games in the college curricular setting to engage leadership learners.
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Active learning experiences, such as games, have been found to increase the holistic learning experience for students in college curricular settings. However, barriers exist to using games as a leadership pedagogy in the curriculum. This article reviews the benefits and challenges of using games in college leadership curricular settings and provides an overview of select leadership games including instructions, leadership competencies addressed, and processing questions for each game.
author list (cited authors)
Odom, S. F., & Cantrell, M. S.
complete list of authors
Odom, Summer F||Cantrell, Megan S