Boxelization Conference Paper uri icon


  • We present a method for transforming a 3D object into a cube or a box using a continuous folding sequence. Our method produces a single, connected object that can be physically fabricated and folded from one shape to the other. We segment the object into voxels and search for a voxel-tree that can fold from the input shape to the target shape. This involves three major steps: finding a good voxelization, finding the tree structure that can form the input and target shapes' configurations, and finding a non-intersecting folding sequence. We demonstrate our results on several input 3D objects and also physically fabricate some using a 3D printer. Copyright © ACM.

altmetric score

  • 4.85

author list (cited authors)

  • Zhou, Y., Sueda, S., Matusik, W., & Shamir, A.

citation count

  • 44

publication date

  • July 2014