publication venue for
- Single Image HDR Reconstruction Using a CNN with Masked Features and Perceptual Loss. 39:80:1-80:10. 2020
- REDMAX: Efficient & Flexible Approach for Articulated Dynamics. 38:1-10. 2019
- Learning-Based View Synthesis for Light Field Cameras. 35:1-10. 2016
- Simit: A Language for Physical Simulation. 35:1-21. 2016
- AutoConnect: Computational Design of 3D-Printable Connectors. 34:1-11. 2015
- Biomechanical Simulation and Control of Hands and Tendinous Systems. 34:1-10. 2015
- Data-Driven Finite Elements for Geometry and Material Design. 34:1-10. 2015
- Boxelization: Folding 3D Objects into Boxes. 33:1-8. 2014
- Cardinality-Constrained Texture Filtering. 32:1-8. 2013
- Computational Design of Mechanical Characters. 32:1-12. 2013
- Mesh Denoising via L-0 Minimization. 32:1-8. 2013
- Sequential consistency versus linearizability. 12:91-122. 2013
- Thin Skin Elastodynamics. 32:1-10. 2013
- Robust Patch-Based HDR Reconstruction of Dynamic Scenes. 31:1-11. 2012
- Eulerian Solid Simulation with Contact. 30:1-10. 2011
- Eulerian solid simulation with contact. 30:1-10. 2011
- Large-Scale Dynamic Simulation of Highly Constrained Strands. 30:1-10. 2011
- Large-scale dynamic simulation of highly constrained strands. 30:1-10. 2011
- Toric degenerations of Bzier patches. 30:110-10. 2011
- Piles of objects. 29:1-6. 2010
- Mesh Colors. 29:15-11. 2010
- Personal photo enhancement using example images. 29:12-15. 2010
- Approximating Subdivision Surfaces with Gregory Patches for Hardware Tessellation. 28:1-9. 2009
- Hair Meshes. 28:1-7. 2009
- Cyclic Plain-Weaving on Polygonal Mesh Surfaces with Graph Rotation Systems. 28:78-8. 2009
- Subtle gaze direction. 28:100-14. 2009
- Staggered Projections for Frictional Contact in Multibody Systems. 27:1-11. 2008
- Staggered projections for frictional contact in multibody systems. 27. 2008
- Dual scattering approximation for fast multiple scattering in hair. 27:1-10. 2008
- Musculotendon simulation for hand animation. 27:1-8. 2008
- Approximating Catmull-Clark subdivision surfaces with bicubic patches. 27:8-11. 2008
- Wave particles. 26:99-99. 2007
- Improved latency and accuracy for neural branch prediction. 23:197-218. 2005
- On C 2 triangle/quad subdivision. 24:28-36. 2005
- Neural methods for dynamic branch prediction. 20:369-397. 2002
- Simplicial Complex Augmentation Framework for Bijective Maps 2017
- Localized solutions of sparse linear systems for geometry processing 2017
- kappa-Curves: Interpolation at Local Maximum Curvature 2017
- A Machine Learning Approach for Filtering Monte Carlo Noise 2015
- Bijective Parameterization with Free Boundaries 2015
- Patch-Based High Dynamic Range Video 2013
- Automated constraint placement to maintain pile shape 2012
- Piles of objects 2010
- Parameterizing Subdivision Surfaces 2010
- Triangle Surfaces with Discrete Equivalence Classes 2010
- Approximating subdivision surfaces with Gregory patches for hardware tessellation 2009
- Hair meshes 2009
- Staggered projections for frictional contact in multibody systems 2008
- Wave particles 2007
- Image deformation using moving least squares 2006
- Image deformation using moving least squares 2006
- Mean value coordinates for closed triangular meshes 2005
- Mean value coordinates for closed triangular meshes 2005
- Dual contouring of hermite data 2002
- Dual contouring of hermite data 2002