publication venue for
- Synthesizing light field from a single image with variable MPI and two network fusion. 39:1-10. 2020
- Single image HDR reconstruction using a CNN with masked features and perceptual loss. 39:80:1-80:10. 2020
- Learning generative models for rendering specular microgeometry. 38:1-14. 2019
- Local light field fusion. 38:1-14. 2019
- RedMax. 38:1-10. 2019
- Eulerian-on-lagrangian cloth simulation. 37:1-11. 2018
- Deep high dynamic range imaging of dynamic scenes. 36:1-12. 2017
- Light field video capture using a learning-based hybrid imaging system. 36:1-13. 2017
- Patch-based optimization for image-based texture mapping. 36:1-11. 2017
- Learning-based view synthesis for light field cameras. 35:1-10. 2016
- Simit. 35:1-21. 2016
- AutoConnect. 34:1-11. 2015
- Biomechanical simulation and control of hands and tendinous systems. 34:1-10. 2015
- Data-driven finite elements for geometry and material design. 34:1-10. 2015
- Boxelization. 33:1-8. 2014
- Cardinality-constrained texture filtering. 32:1-8. 2013
- Computational design of mechanical characters. 32:1-12. 2013
- Mesh denoising via L 0 minimization. 32:1-8. 2013
- Thin skin elastodynamics. 32:1-10. 2013
- Robust patch-based hdr reconstruction of dynamic scenes. 31:1-11. 2012
- Toric degenerations of Bzier patches. 30:1-10. 2011
- Eulerian solid simulation with contact. 30:1-10. 2011
- Large-scale dynamic simulation of highly constrained strands. 30:1-10. 2011
- Eulerian solid simulation with contact. 30:1-10. 2011
- Large-scale dynamic simulation of highly constrained strands. 30:1-10. 2011
- Piles of objects. 29:1-6. 2010
- Mesh colors. 29:1-11. 2010
- Personal photo enhancement using example images. 29:1-15. 2010
- Approximating subdivision surfaces with Gregory patches for hardware tessellation. 28:1-9. 2009
- Hair meshes. 28:1-7. 2009
- Subtle gaze direction. 28:1-14. 2009
- Cyclic plain-weaving on polygonal mesh surfaces with graph rotation systems. 28:1-8. 2009
- Staggered projections for frictional contact in multibody systems. 27. 2008
- Staggered projections for frictional contact in multibody systems. 27:1-11. 2008
- Dual scattering approximation for fast multiple scattering in hair. 27:1-10. 2008
- Musculotendon simulation for hand animation. 27:1-8. 2008
- Approximating Catmull-Clark subdivision surfaces with bicubic patches. 27:1-11. 2008
- Wave particles. 26:99-99. 2007
- On C 2 triangle/quad subdivision. 24:28-36. 2005
- Localized solutions of sparse linear systems for geometry processing 2017
- Simplicial complex augmentation framework for bijective maps 2017
- k -curves 2017
- A machine learning approach for filtering Monte Carlo noise 2015
- Bijective parameterization with free boundaries 2015
- Patch-based high dynamic range video 2013
- Automated constraint placement to maintain pile shape 2012
- Piles of objects 2010
- Parameterizing subdivision surfaces 2010
- Triangle surfaces with discrete equivalence classes 2010
- Approximating subdivision surfaces with Gregory patches for hardware tessellation 2009
- Hair meshes 2009
- Staggered projections for frictional contact in multibody systems 2008
- Wave particles 2007
- Image deformation using moving least squares 2006
- Image deformation using moving least squares 2006
- Mean value coordinates for closed triangular meshes 2005
- Mean value coordinates for closed triangular meshes 2005
- Dual contouring of hermite data 2002
- Dual contouring of hermite data 2002