Playing with religion in digital games Book uri icon


  • 2014 by Indiana University Press. All rights reserved. The perpendicular Gothic spires of a thirteenth-century medieval cathedral tower over the strangely empty English countryside. Inside, the richly decorated choir stalls are empty; the sun filters through the stained-glass windows, streaking the dust-filled air and illuminating the gilded nave and the hallowed halls, which are covered with a veneer of centuries of prayer. Suddenly, there is a blood-curdling screech, and the cathedral is filled with the scurry of hundreds of spider-like creatures that fill the shadows. A blast shatters the silence, and multiple flashes of gunfire light the darkness. An archway begins to crumble; tracer bullets fill the air, leaving behind red puffs of blood. For a moment there is near-silence, with only strange growling whispers to be heard. Then, the click of reloading, and the shooting begins again.

author list (cited authors)

  • Campbell, H. A., & Grieve, G. P.

complete list of authors

  • Campbell, HA||Grieve, GP

editor list (cited editors)

  • Campbell, H., & Grieve, G. P.

publication date

  • January 2014