Designing to Split Attention in a Mixed Reality Game
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abstract
Copyright 2015 by the Association for Computing Machinery, Inc. (ACM). We design and study a mixed reality game, PhotoNav, to investigate wearable computing display modalities in which players need to split attention. PhotoNav requires that the player split attention between the physical world and display by using geotagged photographs as hints for navigation. Even though the head-mounted display requires a shorter shift in visual attention, we find players prefer the separation of the handheld. This research contributes ways in which mixed reality game UIs can focus players on the physical environment, leveraging its unique affordances.
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Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play