LayerFish: Bimanual Layering with a Fisheye In-Place Conference Paper uri icon

abstract

  • Copyright is held by the owner/author(s). We introduce, LayerFish, a bimanual interaction technique for layering overlapping content in large 2D design spaces. Designers compose visual elements, often producing overlap and requiring layering in the z-dimension. A common approach in design tools is to provide a scene index, as an ordered list of layered elements. Scene indexes become difficult, in terms of physical effort and human cognition, to deal with when working with hundreds of elements. Layer-Fish renders an in-place scene index as a fisheye to reduce demands on effort and attention. Bimanual gestures support selection, scrolling, and manipulation. We evaluated layering task performance with LayerFish in comparison to a traditional scene index. Findings indicate that the fisheye reduces time to find an element and selection reduces layering time when elements do not heavily overlap.

name of conference

  • Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces

published proceedings

  • PROCEEDINGS OF THE 2016 ACM INTERNATIONAL CONFERENCE ON INTERACTIVE SURFACES AND SPACES, (ISS 2016)

altmetric score

  • 1.25

author list (cited authors)

  • Webb, A. M., Kerne, A., Brown, Z., Kim, J., & Kellogg, E.

citation count

  • 2

complete list of authors

  • Webb, Andrew M||Kerne, Andruid||Brown, Zach||Kim, Jun-Hyun||Kellogg, Elizabeth

editor list (cited editors)

  • Hancock, M., Marquardt, N., Schöning, J., & Tory, M.

publication date

  • January 2016