Suther, Sarah Ann (2019-05). An Analysis of Pipeline Technology Update Practices. Master's Thesis. Thesis uri icon

abstract

  • The production 'pipeline' is a compilation of conceptual methodologies and software tools which allow a group of people to complete projects of varying scale. Animation, video game, and visual effects studios all use pipelines adapted to their own studio-specific needs. Each studio uses different methods for updating pipeline technology. This thesis utilizes interviews with industry professionals and an analysis of published works to find similarities between those methods and presents general principles for pipeline technology update practices. The findings of this research show some trends across all studios surveyed, which can be used by studios or academic institutions as a baseline for good update practices.

ETD Chair

  • McNamara, Ann  Associate Dean for Research and Creative Works. School of Performance, Visualization & Fine Arts

publication date

  • August 2019