selected publications conference paper Weng, W., Ramadan, H., & Thomas, A. (2020). Understanding Enjoyment in ARTe: Mecenas with EGameFlow. 2020 IEEE CONFERENCE ON GAMES (IEEE COG 2020). 752-755. Weng, W., Thomas, A., & Ramadan, H. (2020). Work-in-Progress-Using Bloom's Taxonomy and Balanced Design in ARTe: Mecenas. 340-343. Thomas, A., Weng, W., Muenzenberger, A., & Ramadan, H. (2019). Game-Based Course Design: A new Approach for Effective Online Teaching. Proceedings of the European Conference on Games-based Learning. 741-747. institutional repository document Thomas, A., Ramadan, H., Campana, L., Leiderman, D., Sutherland, S., & Zawadzki, M. (2018). ART: Lumiere Thomas, A., Lima-Filho, P., Pederson, S., Ramadan, H., & Bologan, A. (2017). Variant: Limits
teaching activities VIST205 Principles Of Design Iii Instructor VIST206 Vis Studies Studio I Instructor VIST283 3d Visualization Techniques Instructor VIST284 Visualization Techniques Instructor VIST305 Vis Studies Studio Ii Instructor VIST405 Vis Studies Studio Iii Instructor VIST485 Directed Studies Instructor VIST489 Sptp: Game Level Design Instructor VIST489 Sptp: Intro To Game Level Des Instructor VIZA685 Directed Studies Instructor VIZA693 Professional Study Instructor
education and training M.F.A. in Creative Technologies, Virginia Tech - (Blacksburg, Virginia, United States) 2014 B.F.A. in Architecture, Alexandria University - (Alexandria, Egypt) 2003