publisher of
- Using Digital Humanities in the Classroom A Practical Introduction for Teachers, Lecturers, and Students 2017
- Innovation and Nanotechnology Converging Technologies and the End of Intellectual Property 2011
- Translanguaging in GCC English-Medium Higher Education: A Scoping Review 2024
- Gaming Literature: Games as an Accessible Entry into the Study of Literature. 27-38. 2022
- Rethinking Prologues on Page and Stage. 91-110. 2019