An Exploration of the Fear of Attack Strategy in Chess and Its Influence on Class-A Players of Different Chess Personalities: An Exploration Using Virtual Humans
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HCI in Games: Experience Design and Game Mechanics
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46 Information And Computing Sciences
4608 Human-centred Computing
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International Standard Book Number (ISBN) 13
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http://dx.doi.org/10.1007/978-3-030-77277-2_15