A Study of Mobile Augmented Reality for Motor Nerve Deficits in Anatomy Education
Additional Document Info
Augmented reality applications for anatomy education have seen a large growth in their literature presence as an educational technology. However, the majority of these new anatomy applications limit their educational scope to the labelling of anatomical structures and layers, and simple identification interactions. There is a strong need for expansion of augmented reality applications, in order to give the user more dynamic control of the anatomy material within the application. To meet this need, the mobile augmented reality (AR) application, InNervate AR, was created. This application allows the user to scan a marker for two distinct learning modules; one for labelling and identification of anatomy structures, the other one for interacting with the radial nerve as it relates to the movement of the canine forelimb. A formal user study was run with this new application, which included the Crystal Slicing test for measuring visual-spatial ability, the TOLT test to measure critical thinking ability and both a pre- and post- anatomy knowledge assessment. Data analysis showed a positive qualitative user experience overall, and that the majority of the participants demonstrated an improvement in their anatomical knowledge after using InNervate AR. This implies that the application may prove to be educationally effective. In future, the scope of the application will be expanded, based on this studys analysis of user data and feedback, and educational modules for all of the motor nerves of the canine forelimb will be developed.