Simulating the behavior of users in built environments
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This paper describes the development of a computational tool that simulates the impact of designed environments on the behavior of the people who will occupy them once they are built. The computational tool consists of an agent-based virtual user (VUser) model and a usability-based building model. The virtual users are modeled as autonomous agents, which emulate the appearance, perception, social traits, and physical behavior of real users. The building model's usability properties are perceived and interpreted by the virtual users, who can adjust their behavior to conform to the built environment. By observing and analyzing the virtual users' behavior, architects can evaluate the effects of their designed environments in terms of human behavior. Copyright 2004, Locke Science Publishing Company, Inc. All Right Reserved.