InNervate Immersion: Case Study of Dynamic Simulations in AR/VR Environments for Learning Muscular Innervation Conference Paper uri icon

abstract

  • 2019 Copyright held by the owner/author(s). We present a collaborative immersive technology effort, InNervate AR and InNervate VR. These applications meet the need to expand on existing anatomy education platforms by implementing a more dynamic and interactive user interface. This user interface allows for exploration of the complex relationship between motor nerve deficits and their effects upon the canine anatomy's ability to produce movement. Preliminary AR user studies provided us with positive feedback in the quality of learning. The studies show that the dynamic touch interactions in AR definitely benefit students' critical reasoning and spatial visualization in learning motor nerve and muscle relationships. However, users seek a more immersive VR-based learning environment, without the distractions that an AR experience may offer. Based on this feedback, a VR version of this learning experience was created. Preliminary responses show that users are satisfied with this VR environment which allows them to manipulate and control the anatomical content with full-body interactions.

name of conference

  • ACM SIGGRAPH 2019 Posters

published proceedings

  • SIGGRAPH '19 - ACM SIGGRAPH 2019 POSTERS

author list (cited authors)

  • Cook, M., Ackley, A., Gonzalez, K. C., Payne, A., Seo, J. H., Kicklighter, C., Pine, M., & McLaughlin, T.

citation count

  • 1

complete list of authors

  • Cook, Margaret||Ackley, Amber||Gonzalez, Karla Chang||Payne, Austin||Seo, Jinsil Hwaryoung||Kicklighter, Caleb||Pine, Michelle||McLaughlin, Timothy

publication date

  • January 2019