Pilot: Creative IT Project: Collaborative Undergraduate Computing Studios Facilitating Decentralized Participation
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This project was an effort to promote creative problem solving in computationally intensive undergraduate design studios in which collaborators were not co-located. During successive courses, once per year, regulated modifications were made to team structure, workflow, and student use of communication technology while involved in a group project requiring both artistic and technical problem solving. The objectives of this project were to prepare students to work with collaborators who are not co-located, to define conditions in which information technology promotes creativity in a decentralized studio environment, to determine the effectiveness of remote collaboration in teaching and learning, and to contribute to the understanding of issues that animation, visual effects, and game industry companies face as they try to affectively utilize globally distributed production teams.