Muscle action VR
Conference Paper
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Overview
abstract
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© 2018 Copyright held by the owner/author(s). Traditional anatomy education has struggled with teaching students muscle movements in the mindset of three-dimensional anatomical structure. We present Muscle Action VR, an embodied learning virtual reality system that allows students to explore the effects that muscles have on the body. This application was created for studying musculoskeletal structures through playful and creative engagement, while staying accurate to anatomical structures and terminology. Users learn the basics of the biomechanics of human anatomy by either moving their own body with VIVE trackers, or directly manipulating specific muscles using VIVE controllers. We believe this application contributes to teach three-dimensional spatial awareness and foundational biomechanics in anatomy education.
name of conference
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SIGGRAPH Asia 2018 Virtual & Augmented Reality
published proceedings
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SIGGRAPH Asia 2018 Virtual & Augmented Reality on - SA '18
author list (cited authors)
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Seo, J. H., Heymann, B., Smith, B. M., Bruner, M., Payne, A., Cook, M., ... Sueda, S.
citation count
complete list of authors
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Seo, Jinsil Hwaryoung||Heymann, Ben||Smith, Brian Michael||Bruner, Michael||Payne, Austin||Cook, Margaret||Pine, Michelle||Malone, Erica||Sueda, Shinjiro||Sueda, Shinjiro
publication date
publisher
Research
keywords
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Musculoskeletal
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Prevention
Identity
Digital Object Identifier (DOI)
International Standard Book Number (ISBN) 13
Additional Document Info
Other