Muscle Action VR To Support Embodied Learning Foundations of Biomechanics in Musculoskeletal System Conference Paper uri icon

abstract

  • 2018 Copyright held by the owner/author(s). Traditional anatomy education has struggled with teaching students muscle movements in the mindset of three-dimensional anatomical structure. We present Muscle Action VR, an embodied learning virtual reality system that allows students to explore the effects that muscles have on the body. This application was created for studying musculoskeletal structures through playful and creative engagement, while staying accurate to anatomical structures and terminology. Users learn the basics of the biomechanics of human anatomy by either moving their own body with VIVE trackers, or directly manipulating specific muscles using VIVE controllers. We believe this application contributes to teach three-dimensional spatial awareness and foundational biomechanics in anatomy education.

name of conference

  • SIGGRAPH Asia 2018 Virtual & Augmented Reality on - SA '18

published proceedings

  • SA'18: SIGGRAPH ASIA 2018 VIRTUAL & AUGMENTED REALITY

author list (cited authors)

  • Seo, J. H., Smith, B. M., Bruner, M., Payne, A., Cook, M., Pine, M., ... Heymann, B.

citation count

  • 0

complete list of authors

  • Seo, Jinsil Hwaryoung||Smith, Brian Michael||Bruner, Michael||Payne, Austin||Cook, Margaret||Pine, Michelle||Malone, Erica||Sueda, Shinjiro||Sueda, Shinjiro||Heymann, Ben

publication date

  • January 2018