In todays media-saturated world, students are consuming media both actively and passively. To facilitate active interaction with media, we address a specific kind of audiovisual media interaction in which we call a hyper-drama. We address hyper-drama interaction preferences across two age groups: grades one to five and grades 6 to 9. These hyper-drama interactions include a token on a horizontal display versus mouse on a desktop display for story navigation, desktop display versus tablet display for scene viewing, and virtual buttons versus speech for character interaction and decision making within the hyper-drama. We conducted a within-subjects pilot study to evaluate these interaction techniques. Copyright 2009 ACM.
name of conference
Proceedings of the 2nd Workshop on Child, Computer and Interaction