ARTe Mecenas: In the Shoes of a Medici
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Springer International Publishing AG, a part of Springer Nature 2018. Educational games aimed at teaching history or other humanities are often structured as quiz games, not differing much from a typical examination. However, games have many elements that could possibly contribute in increasing user/student motivation, such as their mechanics, interactive environments, character portrayal and story. This paper explores the concepts mentioned above, as applied in the educational game ART: Mecenas by Triseum, as well as their effects in a small sample of people who played the game. The conducted pilot study was focused on the avatar identification process, which was found affecting positively the effects of engagement and knowledge improvement.
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Interactive Mobile Communication Technologies and Learning