ZenSketch Conference Paper uri icon

abstract

  • 2017 Copyright is held by the owner/author(s). Having quality line work is a fundamental skill for designers, architects, and engineers to have when sketching concepts and ideating. Construction lines and perspective lines often form the basis of complex three-dimensional forms in a drawing, and if these lines are ambiguous or poorly drawn, the entire foundation of a drawing can be significantly weakened. We introduce a novel sketch-based game called ZenSketch that encourages quality freehand line work through engaging gameplay. The game utilizes gesture-based sketch recognition and translates features of line work into unique game mechanics. Our evaluation showed that the game was designed well and could improve the player's line work in the dimensions of accuracy, smoothness, and speed.

name of conference

  • CHI PLAY '17: The annual symposium on Computer-Human Interaction in Play

published proceedings

  • Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play

author list (cited authors)

  • Williford, B., Runyon, M., Malla, A. H., Li, W., Linsey, J., & Hammond, T.

citation count

  • 10

complete list of authors

  • Williford, Blake||Runyon, Matthew||Malla, Adil Hamid||Li, Wayne||Linsey, Julie||Hammond, Tracy

publication date

  • October 2017

publisher

  • ACM  Publisher