Deep Opacity Maps Conference Paper uri icon

abstract

  • We present a new method for rapidly computing shadows from semi-transparent objects like hair. Our deep opacity maps method extends the concept of opacity shadow maps by using a depth map to obtain a per pixel distribution of opacity layers. This approach eliminates the layering artifacts of opacity shadow maps and requires far fewer layers to achieve high quality shadow computation. Furthermore, it is faster than the density clustering technique, and produces less noise with comparable shadow quality. We provide qualitative comparisons to these previous methods and give performance results. Our algorithm is easy to implement, faster, and more memory efficient, enabling us to generate high quality hair shadows in real-time using graphics hardware on a standard PC. 2008 The Author(s).

published proceedings

  • Computer Graphics Forum

altmetric score

  • 3

author list (cited authors)

  • Yuksel, C., & Keyser, J.

citation count

  • 42

complete list of authors

  • Yuksel, Cem||Keyser, John

publication date

  • April 2008

publisher