Sketch-based educational games: drawing kids away from traditional interfaces
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abstract
Computer-based games and technologies can be significant aids for helping children learn. However, most computer-based games simply address the learning styles of visual and auditory learners. Sketchbased interfaces, however, can also address the needs of those children who learn better through tactile andkinesthetic approaches. Furthermore, sketch recognition can allow for automatic feedback to aid children without the explicit need for teacher to be present. in this paper, we present various sketchbased tools and games that promote tactile learning and entertainment for children.
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Proceedings of the 7th international conference on Interaction design and children