Shading with painterly filtered layers Conference Paper uri icon

abstract

  • 2017 Copyright held by the owner/author(s). In this manuscript, we describe a process that can be used to create still and/or animated portrait paintings to be shown in Expressive Art Exhibit. Our process consists of two stages: (1) Creation of control textures for a Barycentric shader by using color information gathered from photographs to provide realistic looking skin rendering; (2) Filtering and compositing the layers of images that are obtained by control textures, which correspond to effects such as diffuse, specular and ambient. To demonstrate proof-of-concept, we have created a few rigid body animations of painterly portraits under different lighting conditions.

name of conference

  • Proceedings of the symposium on Computational Aesthetics

published proceedings

  • Proceedings of the symposium on Computational Aesthetics

author list (cited authors)

  • Castaneda, S., & Akleman, E.

citation count

  • 0

complete list of authors

  • Castaneda, Saif||Akleman, Ergun

editor list (cited editors)

  • Winnemoeller, H., Bartram, L., Spencer, S. N., Gooch, B., & Gingold, Y. I.

publication date

  • July 2017