Developing stylized trees and landscapes inspired by eyvind earle Conference Paper uri icon


  • This work uses Houdini to explore methods of generating and rendering landscapes stylized to mimic the artwork of artist Eyvind Earle (1916-2000). I present general guidelines and procedural characterizations of various trees, a forest, cliffs, mountains, an ocean, and waves. I developed methods for matching the shapes of the objects, relying on noise, L-systems, and other constraints. The graphic style places importance on the shape of the geometry, as it is rendered with simple toon-based shading techniques. Additionally, any intricate details are portrayed with point or line geometry instead of a traditional shader to mimic fine illustrative brushwork. Carefully chosen color palettes, separate shadow geometry, and level-of-detail rules also add to the likeness of Earle's style.

published proceedings

  • SIGGRAPH 2015: Studio, SIGGRAPH 2015

author list (cited authors)

  • Murphy, L. K., & Galanter, P

complete list of authors

  • Murphy, LK||Galanter, P

publication date

  • July 2015