publication venue for
- Fogshop: Real-Time Design and Rendering of Inhomogeneous, Single-Scattering Media 2007
- QAS: Real-Time Quadratic Approximation of Subdivision Surfaces 2007
- Dual marching cubes: primal contouring of dual grids 2004
- Interactive simulation of burning objects 2003
- Interactive construction of multi-segment curved handles 2002
- Interactive physically-based cloud simulation 2002
- Interactive simulation of fire 2002
- Roadmap-based flocking for complex environments 2002
- Two methods for creating chinese painting 2002
- A new paradigm for changing topology during subdivision modeling 2000