publication venue for
- Fogshop: Real-Time Design and Rendering of Inhomogeneous, Single-Scattering Media 2007
- QAS: Real-time Quadratic Approximation of Subdivision Surfaces 2007
- Dual Marching Cubes: Primal Contouring of Dual Grids 2004
- Interactive Simulation of Burning Objects 2003
- Interactive Physically-Based Cloud Simulation 2002
- Interactive Simulation of Fire 2002
- Interactive construction of multi-segment curved handles 2002
- Roadmap-based flocking for complex environments 2002
- Two methods for creating Chinese painting 2002
- A new paradigm for changing topology during subdivision modeling 2000