publication venue for
- Stimulating Suspense in Gamified Virtual Reality Sports: Effect on Flow, Fun, and Behavioral Intention. 1-13. 2022
- Gender Differences in Mouse and Cursor Movements. 31:911-921. 2015
- The Relationship Between System Effectiveness and Subjective Usability Scores Using the System Usability Scale. 30:575-584. 2014
- Extensible Auditory Progress Bar Design: Performance and Aesthetics. 27:864-884. 2011
- An experimental method for measuring the emergence of new ideas in information discovery. 24:460-477. 2008
- Hand Motion Oscillatory Gestures and Multimodal Discourse Analysis. 21:285-312. 2006
- A process for anticipating and executing icon selection in graphical user interfaces. 19:241-252. 2005
- Hidden costs of graphical user interfaces: Failure to make the transition from menus and icon toolbars to keyboard shortcuts. 18:133-144. 2005