Monroe, David Charles (2014-08). A Materials Science Driven Pattern Generation Solution to Fracturing Computer Generated Glass for Films and Games. Master's Thesis. Thesis uri icon

abstract

  • Believably and realistically fracturing computer generated glass for visual effects has been previously solved through various methods such as algorithmic approaches, utilizing texture maps, or finite element analysis. These solutions can achieve some believable results but often at the cost of one or more of the following: simulation time, preparation time, art directability, consistency with materials science research, or the requirement of creating or utilizing fixed assets or maps. In this thesis I present a novel method that draws from the appropriate literature and focuses on quickly generating accurate fracture patterns. The method takes inputs such as the artist's animation of an impact and desired object properties, and outputs fracture patterns used for breaking objects apart based on input values, materials science literature, and fracture mechanics. After determining all of the fracture pattern variables such as the number of radial and concentric cracks, the artist is able to override the computed parameters to retain control and art directability. Implementation of this method was performed using MAXScript, the built-in scripting language for Autodesk 3ds Max. The result is a computationally fast and mechanically accurate tool while retaining art directability to fulfill film storyboards or game design.

publication date

  • August 2014