Low, Ser En (2014-05). Sketch-Based Animation Tool for Character Animation Intergrating into a Production Pipeline. Master's Thesis. Thesis uri icon

abstract

  • Creating appealing character poses can be time-consuming in an animation
    production pipeline incorporating skeletal-based character rigs. Animators utilize point-and-
    click input devices such as a mouse and keyboard to manipulate the character pose,
    rather than interacting intuitively as they would in a hand-drawn medium. This paper
    describes a sketch-based animation tool integrated into Autodesk Maya, enabling nondestructive
    and spatially accurate control over the animation of the line of action of
    arms, legs and spines. The tool provides a faster and more natural method for animators
    to pose and animate CG characters compared to mouse and keyboard input.

ETD Chair

publication date

  • May 2014
  • May 2014