publication venue for
- Effects of game-based learning on students' mathematics achievement: A meta-analysis. 35:407-420. 2019
- Web 2.0 and informal learning. 30:511-533. 2014
- Exploring 3-D virtual reality technology for spatial ability and chemistry achievement. 29:579-590. 2013
- Cognitive tasks in the core content areas: Factors that influence students' technology use in high-school classrooms. 37:1077-1090.
- Community building and knowledge sharing by individuals with disabilities using social media 2020