Brooks, Jacob Kirk (2005-08). Creating deformations and tunnels in a surface using layered geometry with adaptive filtering. Master's Thesis. Thesis uri icon

abstract

  • With this thesis, I present a method for creating footprints and tunnels in a surface
    through the use of layered geometry. Rather than using a single geometric surface,
    deformations are created through the interaction of a polygonal object with multiple
    layered planes. Contrary to common methods such as solely using displacement
    maps or techniques used in fluid dynamics, none of the layered geometry moves.
    With adaptive filtering and layered geometry, one can create complex deformations
    resulting from sliding, digging, and surfacing. Its volumetric nature allows interaction
    to create overlapping shapes, tunnels, and holes in a surface, while alleviating the
    ultimate problem of broken geometry.

publication date

  • August 2005