publication venue for
- Gaming Religionworlds: Why Religious Studies Should Pay Attention to Religion in Gaming. 84:641-664. 2016
- Understanding the Relationship between Religion Online and Offline in a Networked Society. 80:64-93. 2012
- ENTERTAINING SATAN - WITCHCRAFT AND THE CULTURE OF EARLY NEW-ENGLAND - DEMOS,JP. 53:486-488. 1985
- BOOK REVIEWS. LIII:486-488. 1985